UX Researcher
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TAB Understanding Young Punters

 TAB were keen to gain a deeper understanding of their young punters (aged 18-34), and decided to invest in research to unearth attitudes, perceptions and behaviours of this audience.

Understanding Young Punters

A deep-dive, multi-methodology approach to understanding how we can build products with longevity, that appeal to young audiences aged 18-34…

PROBLEM / HYPOTHESIS:

Young punters are key to the future of the business and we need to ensure we develop products that resonate with their wants and needs.

RESEARCH:

A series of workshops and interviews were held to understand the following about young punters:

  • Day to day interactions and touchpoints

  • General app behaviour and preferences

  • Perception of racing vs sports, and diving deep into the pros and cons of watching and betting on each

  • Perception of TAB retail outlets

  • Perception of competitive set

  • “Ideal state” features and functions on app and web

A typical customer workshop set up for this initiative

A typical customer workshop set up for this initiative







APPROACH:

  • After the workshops, we conducted an affinity mapping exercise to understand the most common themes for how this cohort perceive the competitive landscape, their key pain points/unmet needs, and most desired features

  • After prioritising features by feasibility and user-desire, a design ideation session was held to flesh out the more intricate details of how these could look within the app/website. These designs mostly took the form of widgets, which we would later organise into a logical structure.

  • After we understood each design idea, we took a vote on which elements we would take forward into the low-fidelity prototype design. We would discuss various arrangements of each widget, to understand how they could fit alongside existing elements within the website/app in a way that made sense to both users and the business.

  • We tested these low-fi designs internally, among stakeholders to understand their first-impressions of this re-designed app structure and appeal of new features

  • After internal testing, we made some tweaks to the design based on feedback and UX designers began developing a high-fidelity prototype for senior stakeholder and consumer testing.

  • Once testing was complete, we were then able to regroup to discuss proposed changes to the design for a ‘final’ version.

In retrospect…

The research was ongoing, as part of long-term strategic thinking. The changes were not on the roadmap for actual development during my tenure at TAB…

Despite this, a lot of great collaboration took place among the UX team, and there was a keen interest in the progress of this research among stakeholders.